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WW2 Side Scroller by a-t-o-m-i-c WW2 Side Scroller by a-t-o-m-i-c
I went with the classic ww2 theme for my entry... As you can probably see its inspired by Metal Slug one of my favorite arcade games of all time. I decided to go with a bit more realistic looking vehicles though.

I'll probably update this as suggestions come in, I'm not entirely happy with the middleground (ruins and stuff)... Oh yeah, 38 colors.

enjoy!

update: pretty big update here.. spent a while on all these great suggestions and thus redid the whole sky and added some ruins in the foreground. I think I made it as confusingly detailed as I could get :lol: This brings me up to exactly 40 colors. Oh and if you want to see the old version for comparison, check it out here
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:iconblackice:
blackice Featured By Owner Apr 17, 2004
Some stunning detail here, such as the muzzle flash from the tank shot :o the explosions also look awesome, and the interface seems unobtrusive and useable. Nice work on the ruins, too :>
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:iconvipermd:
vipermd Featured By Owner Mar 31, 2004  Hobbyist General Artist
Nice.. :D I'd play it.. :D Hmmm.. Reminds me.. I gotta get MAME again and play Metal Slug.. :D ;)
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:iconblind-ice:
blind-ice Featured By Owner Mar 29, 2004   Digital Artist
I think it looks good.

There are some small things I would pick on though, the first would be the background - I think it looks very overdone to be honest, it does look good, but there is something about it that just doesnt look right... maybe the coluds or something...

secondly - the colours of the tanks are very similar to that of the rocks and it is a bit hard to tell which is which, but I realise that with the 40 colour limit it would be hard so don't bother about changing that :)

Anyway, I hope I am not to harsh, just some suggestions

Hope I could help
Cheers and good luck in the contest, you have a good shot at it.

Callan
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:icona-t-o-m-i-c:
a-t-o-m-i-c Featured By Owner Mar 29, 2004
If by tanks you mean the German kubelwagons than I absolutely agree with you, but it was hard considering the color limit and the fact that Germans used mostly gray camouflage which I guess works very well in this screenshot :lol:

I tried to use explosions to break them from the background but I think in the end it was a better choice to leave them gray otherwise I would have gone for the khaki which might have been confusing for one and less realistic as well.

About the sky, I dont know... if anything the bottom part of it could have used another level of ruins but I really wanted to go for the dramatic scenery.

Thanks for your comment, I always appreciate good criticism :)
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:iconblind-ice:
blind-ice Featured By Owner Mar 29, 2004   Digital Artist
Oh yeah I get what your saying :)

it actually doesn't look to bad now that I look at it a bit more... glad you agreed with the tank parts to, but yeah, as you said, and i said, the colours are limited.

Yeah possibly the bottom of the sky, I don't know, it might pay to experiment with it a bit but if you cannot find anything good just leave it because it does look good, just a bit.. i dunno, weird I guess :)

Anyway thanks for understanding :)

Cheers
Callan
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:iconastharoth:
Astharoth Featured By Owner Mar 29, 2004   Digital Artist
Thats's really great! Explosions are perfect, background is really well done and all the units are fabulous!
Really great work...
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:iconwarfish:
warfish Featured By Owner Mar 28, 2004  Hobbyist General Artist
I've seen both versions, and I must say, that the second one, I mean this one, is much better then the previous. The sky looks very detailed now, with its cool gradient and some red clouds. What I like about this screenshot is that it shows us almost the real atmosphere of war. Everything is dusty and very dark. Textures are also great, especially ruins and tanks. Explosions are also good, but they look like if they were taken from somewhere else. I mean, they're to bright, while everything around them still stays dark. But hey, every game has this minus, so there's nothing to blame you for.

:)

I wish you the best of luck with the contest, *a-t-o-m-i-c! Keep it up!
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:icona-t-o-m-i-c:
a-t-o-m-i-c Featured By Owner Mar 28, 2004
I agree with you on the explosions, I tried to tone it down but thats how explosions would look in real life. I think what screws it up is that normally you'd see reflected light on the ruins and kubelwagons but games of this type aren't advanced enough to have dynamic lighting that's why I decided to stay true to the atmosphere. The tank has a bit of a reflection but thats because its the firing sprite for it.

thanks for your comment!
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:iconwenstrom:
wenstrom Featured By Owner Mar 27, 2004   Digital Artist
The update is really great. The background is very much improved and the extra ruins do indeed look good. Keep it up! :)
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:iconsiebenzehn:
siebenzehn Featured By Owner Mar 27, 2004
great updates, bg looks much better now :)
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:iconmick-mick:
mick-mick Featured By Owner Mar 27, 2004  Hobbyist Interface Designer
Simply amazing work. :nod:
I liek the fire the best but it is all well done.
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:iconmeth0dz:
meth0dz Featured By Owner Mar 27, 2004   Digital Artist
Woah.. the clouds.... woah.. i love it! Its so much better!

Although it was fine before, you perfected it.
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:icondanielrabjerg:
DanielRabjerg Featured By Owner Mar 27, 2004  Professional Interface Designer
Alot better. I dig how the sky turned out. Good job!
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:iconmanchld:
Manchld Featured By Owner Mar 27, 2004
I think I like this more than any of the other submissions I've seen. I'm wondering though, is animation allowed for this contest? Of course it would take much longer, but it opens up some awesome possibilities...
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:icona-t-o-m-i-c:
a-t-o-m-i-c Featured By Owner Mar 27, 2004
Animation is allowed but as ^halfliquid put it so well, you don't get extra "brownie points" for it. So I don't think its gonna happen unfortunately.
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:iconwenstrom:
wenstrom Featured By Owner Mar 26, 2004   Digital Artist
Wow, that's really fantastic man. Those tanks, the planes, the explosion effects... truly mindblowing. Rather than the middleground, the background is the one that needs the most work. Try adding more stuff there. Also, see if you can add an extra layer and put some of those ruins in the foreground. That's an effect a lot of games use, which gives the scene a much higher depth.

Good job, and good luck with the contest! :)
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:iconivyc:
ivyc Featured By Owner Mar 26, 2004
WONDERFUL JOB!!! I love how you've packed so much detail in such a small space. I tried an image for the contest myself but I think it really sucked so I'm not submitting it. Great job and good luck. Ah shoot you won't need much luck this is definately a great image!
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:iconbonesvt:
bonesvt Featured By Owner Mar 26, 2004   Digital Artist
I agree with sycho, but I was amazed with this one it looks real.. you should add some guys or something in the tank
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:iconhindy:
hindy Featured By Owner Mar 26, 2004
wee, looks fun :D
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:iconsiebenzehn:
siebenzehn Featured By Owner Mar 26, 2004
great concept :thumbsup:

hmm, maybe another "level" of ruins between the front ones and the ones in the back, or give the ones in the back a bit more "detail", looks as if they were miles away
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:iconblinkdabunny:
blinkdabunny Featured By Owner Mar 26, 2004
You are simply amazing. The amount of detail in this piece is amazing. How much time does something like this take you? Whatever it was, it's time well spent.
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:icondanielrabjerg:
DanielRabjerg Featured By Owner Mar 26, 2004  Professional Interface Designer
I don't like the background that much, it's too plain and too non-violent? :o

Make something, smoke - distant flames or perhaps a sunset. I think that'd work better.

Still, it's very cool. How do you manage to count all the colors you use?
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:iconmanseri:
manseri Featured By Owner Mar 26, 2004   Digital Artist
the explosions are awesome! i don't really see anything wrong with the ruins too...

and i agree with gas, the background is what needs more work... especially the bombers, they're both coloured and have a dark outline... to me it sort of looks like they're tiny little planes flying in the foreground...

keep it up!
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:icongas13:
gas13 Featured By Owner Mar 26, 2004  Professional Digital Artist
That's some really good work :clap: Especially on flames. What this scene really needs is more contrast of colors. But maybe that's just me and you want to follow your style. I don't think middleground is not good. What's really need some more work is BG. Current BG looks to simple to me. Player stats and info looks good to me.

Another top 3 pretender for sure :) :clap:
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:iconhalo-zero:
halo-zero Featured By Owner Mar 25, 2004  Student Interface Designer
that game is so much fun (metal slug). this looks like it was taken staight from a video game as well. looks like it would be fun to play :D
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:iconevisceratedlemming:
evisceratedlemming Featured By Owner Mar 25, 2004
nice, i'm loving the detail
the middleground looks fine to me
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:iconrustkill:
rustkill Featured By Owner Mar 25, 2004
Excellent work! The detail on the tanks and the background is really good! I love the explosions, and the score, player lives and ammo are all done really well. Great job and good luck!
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:iconghostof:
ghostof Featured By Owner Mar 25, 2004
awesome ^_^ loving all this pixel art
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:iconmeth0dz:
meth0dz Featured By Owner Mar 25, 2004   Digital Artist
First off not only great shading and pixel art- but most of all great STYLE. i LOVE the style in this.

I also love the idea! We see a lot of games (like the MoH) series based of WW2, no sidescrollers though. cool.

I see the metal slug comparisons.

Nice explosions also.
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:iconliquidscissors:
liquidscissors Featured By Owner Mar 25, 2004
Bam! Very funky. Makes me want to dig out some old battle arcade games :nod:
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